THE PRISMBLOOD CATHEDRAL SYSTEM
~2000-2015+
GENERAL INFORMATION
According to our therapists, we have what is known as Dissociative Identity Disorder. In our terms, this simply means that we are a multitude of individuals all residing within one physical body.
We are an unusual case however, as our System was created specifically to function internally, as this was not only our original core's "default" state of existence, but also because we experienced significant inner trauma more often than we experienced outer trauma. Because of this, most of our members rarely "front" in the body as they have no need to (their roles concern our inner life).
Due to a lack of social interaction, a rather dysfunctional family, and an all-consuming imagination, the original child grew up with a very unusual view of reality, colored by magical thinking and an ignorance of how other, non-troubled individuals functioned. As this way of life did not alter until the body was about 17, our inner world reflects this weird and wonderful perspective.
Our System runs on a set of complex but fantastic rules, which some have compared to an RPG or a video game, but which is honestly how our core individuals see the world. There is a great deal of symbolism here, as well as a great emphasis on the power of thought, and the importance of love. Despite the terrors we have all experienced, our lives together make a strangely inspiring tapestry of growth and wisdom, a long and arduous tale that ultimately reaches a happiness we once thought unattainable. The often "fantastic" operations of our inner world only serve to compliment that, helping us all believe that nothing is impossible, and that we can all rise above and beyond the painful dregs of fear we were born from.
VOCABULARY
We have a large and varied vocabulary of System-related terms that are often confusing or vague to those outside of headspace, or unaware of our structure. Following is an alphabetical list of those terms, with definitions.
active: A term meaning "actively accessible or functioning." Refers to both alters and locations.
alter: Interchangeable with "headvoice."
anchor: The "purpose" of a headvoice, and a requirement for manifestation. Anchors occur when sufficient mental energy is focused on a certain quality or concept that is detached from other System members. This collected energy then coalesces into a headvoice, who then acts as both a protector and manifestation of that concept or quality, which in turn becomes their "function." Anchors can be benevolent or malevolent, and they can change, although this is a difficult process. Anchors will bond to fitting Spectrum colors if and when they become strong or important enough within the System. Also see "function."
anchor, level: The level of headspace that a headvoice typically (or exclusively) lives and works within. This level is determined by function, but is unaffected by color. Level anchors can only change if an alter's function changes accordingly (a rare and difficult process), or if they are promoted to Central.
anchoring: The process of finding, solidifying, or gaining an anchor. Often interchangeable with "manifestation" when the individual anchoring has not had a solid form prior to doing so, and gains one afterward.
archivists: Alters whose function it is to manage and distribute stored memory information to other alters. Originally called "data voices."
atonement: The process of physically scarring the body in order to "bleed out" internal corruption, as is the mandatory post-hack procedure. Atonement began in 2010 when the true motive of hacks was discovered.
atoners: Old name for Retributors.
beetles: Insects first seen in the Chthonic levels, color unknown. They appear to be benevolent, and helped save Infinitii's life.
blackspace: One of the two realms of "raw" headspace; Blackspace deals with organics and the subconscious. It is an unending realm of raw Black energy, effectively the "cosmic womb" that every alter manifests from in both body and mind. Blackspace is "below" the bodymap and so it does not exist in any fixed location, but it can be visited, resembling an endless, liquid black ocean with no surface or walls. It is spherical in form. It cannot be consciously manipulated. Infinitii, and possibly all daemons, are intrinsically linked to this space.
body map: Also "bodymap." The visual correlation between Headspace's vertical level structure and the physical body. Roughly, Central corresponds to the brain while the Chthonic levels correspond to the lower abdomen/ base of spine.
Blood Lotus Cathedral: A massive, lotus-shaped cathedral, originally discovered and formed as the "soulspace" of the 2012 Core. Although originally located in floatspace, it has since become the "heart" of Central City. It is a highly enigmatic location in recent times. May also be used as a collective "story" term for our System's past experiences.
bubblespace: The specific floatspace pocket that Infinitii resides in.
cathartic block: The situation in which an individual is unable to express and fully comprehend emotions. This is common with Plague infestation, or when Fogbank is fronting.
Central: A specific area of upper headspace within Central City, the first area to manifest in our entire inner world. It resembles a penthouse suite, located at the top of a skyscraper, overlooking the City. It has been stabilized into a sort of "safe space" for the Spectrum Cores in our System, who typically reside and work there. "Central" may also be used as a collective term to refer to those alters.
Central City: The main area of headspace: a small NYC-like city bordering an ocean and two large forests. Its geography resembles Rio de Janeiro.
Centralite: Any single member of Central.
channel: An "open path" in the mind/body that a headvoice uses in order to front, speak, or write.
chthonics: Alters that natively reside in the Chthonic level.
co-fronting: When two or more alters are driving the body at the same time.
color core: See "Spectrum core."
color realms: See "Realms."
core color: See "Spectrum core."
core: See "System core."
connection: In the proper context, this is a term for an act of intimate spiritual "bonding" between two or more individuals in headspace. This is a term borrowed from the Dream World Leagueworld, as it is essentially the same process. Connections can also vary in "color."
daemon: A heartspace creature born from the hidden shadows/vices of an individual: essentially, a manifestation of "what you are afraid of within yourself." A daemon is meant to promote total self-love and acceptance, while not sugarcoating or ignoring those darker sides. The daemon phenomenon has currently only been observed in humans within the System.
daemon realms: Isolated floatspace pockets that daemons typically reside in for the sake of safety and secrecy.
data voices: Original term for the Archivist alters.
destabilization: Existential "decay" that occurs when a headvoice loses their anchor, due to function collapse or corruption. It is often lethal.
downstairs: A term used to refer to the physical world/life outside of headspace: essentially what our body must participate in to survive.
driving: a term for the process of a headvoice directly and consciously controlling the physical body. Adopted because this often feels like driving a car or similar machine, something separate from the actual self. Interchangeable with "fronting."
ego:
a mindless conglomeration of expectations, not an actual personification or true consciousness
faceless: Literally, "without a manifested form." Most socials, splinters, and voices are faceless, and therefore very hard to identify.
faceless voices: Any headspace-originated "voice" that does not have a manifested form. Not interchangeable with 'floating voices.'
floating voices: A non-alter "voice" heard outside the head. These voices can be either helpful or actively harmful, usually the latter, yet it is often difficult to tell the difference. They may claim to be angels, demons, aliens, guides, etc. Floating voices predate the System's formation by several years. They also appear to be frightened or intimidated by System members, especially Laurie and Infinitii, and will "disappear" if such individuals make themselves known.
floatspace: Any visitable place in headspace/heartspace that has no fixed location, or which exists specifically in a non-physical place. These locations are frequently "self-contained" and very small.
fragment: …
See "splinter."
neutrality splinter. conscious in trauma or meltdowns. goal is to simply exist of the world
unhinged, emotionless, deep inspiration drive, possible alternate creation ability, silent, fragile, strange, detached, connected. despite unsettling demeanor, feels universally, completely open
fronter: A headspace individual who regularly fronts in the body, or if used in the active sense, the current individual doing so.
fronting: When a headvoice directly controls the body as its presenting consciousness. Interchangeable with "driving."
function: The role which a headvoice is sworn to fulfilling. Headvoices with unstable or unclear functions can die from the lack of stabilization, while those with "function overload" may corrupt to an equally lethal extreme. Also see "anchor."
function, inborn: A function that was inherent in an alter upon their manifestation.
function, inflicted: A function that was bestowed upon an alter after their manifestation. This is rare, and most frequently occurs when destabilization and/or anchor slippage occurs.
function overload: Occurs when an alter takes their function to a destructive and/or malevolent extreme, resulting in slippage and possibly destabilization.
Fusion:
ghosting: When an outspacer "half-appears" in the physical realm, as an intuitively perceptible being, in order to accompany the current fronter (typically a Core). Headvoices can also do this, but it must be learned, and it is difficult for them to remain ghosting for long.
graves: The series of 42 linear scars up and down the body's forearms. They were the first retributive actions taken, when it was discovered that hacks were destroying the creativity tied to the Leagueworlds, effectively "aborting" potential worlds and individuals before they had a chance to manifest. Laurie mandated that every hack from then on must be followed by a scar-- a "grave" for those lost as a result.
hack: A malevolent and typically traumatic attack from inside the System. Hacks can be either physical (forced fronting and abuse of the body) or non-physical (psychological warfare, induced nightmares). The term itself refers to both the brutal, sudden pain and terror of such incidents (i.e. "to deal cutting blows"), and the technological slang of "breaking into (a server) from a remote location to steal or damage data." Hacks are always perpetrated by corrupted individuals, most notably Julie (in the old timelines) and Sharona.
hack, dream: A hack that occurs while asleep, during a nightmare. Typically bleeds over into the body, but this can be prevented if a benevolent force intervenes in-dream.
headspace: The huge inner world we all reside in. It is a catchall term for all locations within, as long as they are related to the System. As of 2014 the term "heartspace" is now used to refer to Central's active living location, while "headspace" refers to the inner world at large, and Central prior to 2014.
headvoice: A non-corporeal individual born from headspace, within headspace. This term is interchangeable with the common DID term "alter."
heartspace: A replacement term for "headspace," used after the reset attempt in Dec 2013. It is meant to more properly indicate our function and purpose, as opposed to the hackers and floating voices.
heartvoice: A replacement term for "headvoice," used after the reset attempt in Dec 2013. It is meant to more properly distinguish between alters and the floating voices. It is usually used to refer to Centralites.
holder: Also "slot holder." Used to refer to any headvoice that is anchored to a color slot.
insects: Also "bugs." The myriad of insects that have been observed within our System, on multiple levels. Their purpose is unknown. They can be either benevolent or malevolent.
inspacer: An individual residing in headspace whose native world is a Leagueworld. See "outspacer."
invisible audience: A humorous term referring to the theoretical "readers" of our online posts.
Jewel: A prestigious title given to the Cores in our System that have connections to Dream World.
Jewel bloodline: A collective referral to the many artist fronters that have held the "Jewel" title in some way. This "bloodline" of function began in 2002, and has continued through at least four other individuals since then. The phenomenon itself is tied to the Leagueworlds and as such we know little about it.
johnny-nighter: A term referring to a night when we do not sleep, and instead stay awake typing nonstop until 5 or 6 AM. Sleep after that point is optional. Coined in 2009, a reference to the JTHM comic quote: "I don’t sleep; I have better things to do."
kything: A term reverently adopted from Madeleine L'Engle's books, this refers to a non-verbal, almost "spiritual" manner of communication between headspace individuals. It allows emotions, perceptions, and similar inner feelings to be shared instantly, on a level of intuitive understanding, and without the struggle of vocabulary translation. It is only possible if one is open to it.
Leagueworld: An inner world outside of headspace, which is intrinsically separate from it, and which the Jewel bloodline functions to learn and write about. There are approximately 15 of these Worlds to our current knowledge, including Dream World and Rosewindow. It is not impossible for individuals from Leagueworlds to interact with the System (e.g. Mister Sandman), but such individuals are usually reality-jumpers, and/or are similarly unhindered by their native universe limits.
Lightraye: The formal collective subtitle for both our System and the Leagueworlds (e.g. "Lightraye League," "Lightraye System"). It is also used as a surname for those in key positions there.
lilies: Flowers associated with Infinitii. Their current purpose is unknown.
limbo: "The grayish void between realms upstairs." Possibly actual Grayspace. Rarely used term, but refers to a legitimate location.
Links: Mental/spiritual connections formed between two or more individuals in two or more different worlds, "linking" them across space and time.
"When Jewel was younger, his consciousness would 'branch out' rather uncontrollably. Because of this he'd often 'catch' the vibrations of same-level individuals outside our system (i.e. media sources), effectively creating a sort of energetic bridge for them to enter headspace if they so wished. Few individuals were able to enter, though, and even fewer were able to stay. Those who did exhibited a peculiar sort of "resonance" with our inner energy field that effectively made them just as much a part of this system as we are, and may even be mandatory for such a scenario."
Lotus Cathedral: The "Leagueworld" title for our System; essentially, what we call the "story" of our lives. Originally synonymous with "Blood Lotus Cathedral."
Lower headspace: The level of headspace immediately below Midspace, but above the Underground. It holds "triggered" alters who are not destructive.
manics:
manifestation: The process of forming or solidifying a body within headspace.
massacre: A term referring to one specific reset event on December 28th 2013, in which Cannon and Jessica attempted to kill every existing headvoice and therefore destroy the System. It was nearly successful-- active headspace was nearly razed, and both active Cores were presumed dead. The System did survive but regeneration has been an arduous process, as we are effectively starting from base zero this time.
metainomen:
metainomenai: Plural form of “metainomen.”
Midspace: "Middle headspace." The level of headspace at 'street level.' It is effectively neutral, and holds alters who are passively benevolent. Social alters of such function may also appear here.
midspacer: An alter who natively resides in Middle Headspace, or "midspace." During the early days of the Spectrum this term instead referred to all outspacers/inspacers.
mindspill: A term for an archival entry written mostly via the A.P., enabling for rapid cycling of "authors" without the stress of having to front or enter the body to do so. Mindspill entries are rarely capitalized, may not contain grammar, and typically jump between several topics without necessarily concluding any.
Mirror Oasis (Room):
mistranslation: A term referring to circumstances upon which a certain experience and/or expression cannot find a fitting outlet and is forced into another, often harmful context. Typical in hacks.
old girls: Any of the destructive and/or malevolent alters that existed prior to Jewel becoming the core. Typically refers to Jessica or Jezebel, but also includes several faceless voices.
original child: The unidentified, possibly unsalvageable individual that assumedly lived in this body prior to headspace's inception. S/he may exist only in broken pieces of alters by this point.
overlay: Occurs whenever a headvoice fronts in the body. It is an intuitive "mask" of the headvoice's actual appearance, superimposed upon the physical form to decrease dysphoria and increase coherent functioning. Considered a sort of "personal identification" as fronters can often be retroactively identified by looking ath their overlay records. Only faceless voices do not emit overlays.
outspace: Physical, body-experienced reality, i.e. anything outside of headspace. Also called "the waking world."
outspacer: An individual residing in headspace whose native world exists outside of headspace, typically from a media source. Also called "walk-ins," along with inspacers. These individuals are similar to "soulbonds" in multiple systems, although we do not often use that term. They differ from headvoices in both role and behavior, and are not inherently tied to the System, although it imposes strict requirements on any eligible individuals. It is not uncommon for outspacers to be suddenly blocked from entering headspace in disaster situations.
Plague: A self-aware mass of corrupted White energy, that has taken up residence within headspace. Its true age is unknown, as it did not begin evidencing until after the Tar gained its own physical form. The Plague's main vices are pride and apathy, and it appears to seek only the passive annihilation of the System-- a reset which would be unrecoverable from.
plague rooms:
(attempted hack of whitespace)
programming: Internalized subconscious behavior and/or thought processes that are typically harmful and devoid of self-awareness and personal truth.
raw headspace: The ethereal material that our entire inner world is built from. See "whitespace" and "blackspace."
realms: Also "color realms." Refers to a specific area of heartspace that is dedicated to alters of a specific Spectrum color. This is a post-massacre phenomenon and as such, not much is yet known about it.
reset attempt: An attempt to annihilate the System, with or without hope of regeneration.
reset: A "successful" reset attempt. None have been permanently successful, but all have had serious and often traumatic lasting consequences.
resurrection: The phenomenon in which a 'dead' alter is suddenly brought back to life. This can only occur at the will of the System itself.
Retributor: An alter whose main role is to deliver atonement. Collectively "Retributors."
roses:
Scratch: A term which refers to one specific hard-reset event that occurred on February 24th 2013, in which our current fronter attempted to annihilate the entirety of headspace, and return to a pre-trauma mindset. Although ultimately unsuccessful, the Scratch attempt had such severe and permanent consequences that we now refer to our current time as "post-Scratch," and the time before the 24th as "pre-Scratch."
slippage: Also "slipping." Markedly out-of-character or corrupted behavior, which occurs when an alter begins to lose their anchor or corrupt their function. This is a "warning" phenomenon and it is not lethal unless allowed to continue unchecked.
slots: Also "color slots." A term for any color in the Spectrum held by a headvoice. For example, Laurie Uberich holds the VIOLET slot. This means that her energy resonance is VIOLET, and no other headvoice can hold that exact color while she does.
socials: A casual term for a group of mostly-unidentified voices who front the most frequently, due to not having body anchors. Also called "social fronters."
soulbond: An adopted term, referring to Outspacers.
Spectrum, The: A collective term for either 1. the sixteen energetic "color slots" that define the function of our System, or 2. the headvoices in our System that are anchored to these color slots (as such it does NOT include faceless voices).
Spectrum core: The main hue of each Spectrum color slot. There are sixteen: Red, Brown, Orange, Yellow, Lime, Green, Aqua, Sky, Blue, Indigo, Violet, Pink, Cerise, Gray, White, and Black. Each color has approximately six main subslots. Also "color core" or "core color."
spiders: Insects of the Yellow realms. They are typically malevolent.
splinter: A zombie-like alter that has "broken off" of another, typically a Core. They are not truly conscious, having no true anchor or sense of self, and may instead become puppets for the Tar/Plague. This phenomenon was recognized in 2011, although it existed for some time prior. See "fragment."
splintering: The negative process in which a core "breaks" into two or more separate individuals, due to trauma or forced compartmentalization.
"We thought she was born from my 'lost' energy, optimism, childhood innocence, and kindness, but that had never really been lost. I had splintered. The real me HAS all of that, the me talking right now IS all of that! I never lost it. Thanatos and Fragment are a median system. It scares me, I won't deny that, but now I understand why I splintered like that. Laurie's motivation is to keep me safe and bright, above all else. And in my past, I didn't know what that entailed. So I broke myself into pieces without realizing it, because I didn't think those pieces could safely be part of me."
stabilization: The adjustment period immediately following an alter's manifestation, during which they become less "impulse" and more of an individual.
sub-hue: See subslot.
subslot: A Spectrum hue of a certain color that is not the Core color. For example, Gold is a subslot of Yellow. Also "sub-hue."
System Core: An alter who acts as the "main consciousness" for the System, ideally fronting whenever possible and acting as a focal point for the System's well-being. Central is dedicated to the aid and assistance of the current Core. Cores tend to change every 2-3 years, or after a sufficiently traumatic event.
System, The:
It may also be used as a general collective term for all the alters in headspace/heartspace.
Tar: a self-aware mass of corrupted Black energy, that has taken up residence below active headspace. It is assumed to be the second true member of our System, having been created simultaneously with Julie, and eventually overtaking her, due to the highly negative circumstances of their joint manifestation. The Tar ceaselessly perpetuates pain and trauma within headspace, as it needs these things in order to survive. Although it rarely acts directly, it frequently uses others for its own ends, either through forced control or psychological warfare. Even so, it has created a splinter named Jezebel for the sake of direct interaction. The Tar almost exclusively targets Jay and Infinitii, our Cores, since they directly threaten its existence, and any damage to them harms the entire System.
tar rooms:
(originally hacked into blackspace!)
thanatos drive: The "death drive" experienced by damaged Cores. (Cannon era only??)
exists solely to destroy the self. highly abusive. unable to interact. goal is to end personal existence
death drive. conscious in high stress. almost always conscious after hacks
entirely destructive, disconnected, purposeless, positive incomprehension, violent, driven, retributive, hopeless, angry
timeline: …
timeline, dead: …
trigger: …
Underground:
A specific level of lower headspace that contains very dangerous individuals, and so is not easily/ typically accessible.
upstairs: A casual term for "everything non-physical/ inside (our head)," for when more specific jargon would be baffling.
voices: A term for the faceless "voices" heard by fronters in the body, which may or may not ever anchor into actual headvoices. Voices are frequently manipulative and/or malevolent. Interchangeable with "floating voices."
walk-in: The original term for "outspacer." Taken from the fact that they all "walked in" to headspace from the physical world.
whitespace: One of the two realms of "raw" headspace; Whitespace deals with inorganics and the conscious mind. It is an unending realm of raw White energy, effectively the "blueprint" that all of headspace manifested from. Whitespace is "above" the bodymap and so it does not exist in any fixed location, but it can be visited, resembling an endless, luminous white space with a floor but no walls or ceiling. It is cubic in form. It can be limitlessly manipulated, but will only take on fixed shapes or forms, otherwise it will appear inert. In the early days of headspace, this is all that existed of our inner world, until Central manifested around 2009.
Xanga session: Slang for a stream-of-consciousness conversation held by two or more alters within headspace and written to a computer in realtime. Named after the website on which we originally hosted these conversations. These sessions typically last several hours.
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LEVELS OF HEADSPACE
We have identified several distinct "levels" of headspace.
It's easiest to think of the first five in a vertical fashion, but space doesn't quite work that way up here.
CENTRAL (UPSTAIRS)
This level refers almost entirely to Central City, the "hub" of our inner world. The landmark of this city is a skyscraper-like building referred to simply as "Central." This building is where the core-anchored headvoices reside, as it has been stabilized into a sort of "safe space" for them.
The inhabitants of Central are all tied to proper System function, especially the maintenance of the System itself and the care of its myriad inhabitants. Their anchors reflect the core energy colors. Laurie is the protector of the Upstairs, and by her own extension, the entire System as well.
MIDDLE HEADSPACE
Often "Midspace."
We referred to this level as "downstairs" for a while, but that became confusing as "downstairs" actually refers to physical reality for us, so we dropped this double usage.
LOWER HEADSPACE
Lower headspace is more strongly connected to raw consciousness than Central or Midspace; as a result it is typically fluid and highly mutable, with few 'fixed' areas. Lowers frequently work with the Undergrounders.
UNDERGROUND
Refers to a level of headspace below Central City, thought to be virtually inaccessible prior to 2012. The main habitable areas of it resemble basilica cisterns, and/or cathedral cloisters. Deeper, less hospitable areas resemble caves or catacombs, and often have an eerie red glow. At least one such area appears infested with massive insects. Exploring the Underground is highly dangerous and not recommended, as the Tar also resides there, albeit in a currently-unknown location. The exact size and extent of the Underground is unknown. This level also does not seem to follow the same rules of space that upper levels of headspace do.
The inhabitants of the Underground are all tied to trauma on some level. Their anchors may be coping methods, preventative actions, or the trauma itself. Knife is the protector of the Underground.
THE CHTHONIC LEVELS
Refers to a level of headspace below the Underground, which we were not aware of until 2014.
We know very little about it, at it is highly inhospitable, and those residing there are not welcoming of intruders or visitors.
This level is very organic in structure, resembling a massive cave formation. Its main area consists of a large underground body of water.
FLOATSPACE
Small "pocket locations" of headspace that are self-contained in raw headspace. Leon's cathedrals were the first example of such places we became aware of.
RAW HEADSPACE
Technically not a "level" at all, raw headspace does not even hold a mappable location. Rather, it is a term to refer to the "unformed" areas of headspace, blank white expanses of infinite potential. It is not impossible to enter them, just very difficult. Raw headspace can also be seen whenever a location begins to deteriorate, or when a location is not fully formed. This is what the entirety of headspace was until approximately 2002, when it began to solidify into the beginnings of the Downstairs.
Jay is commonly seen as the "protector" of raw headspace, as he is the White slot holder, and therefore has the most influence over it.
DAEMON REALMS
…
INFINITII'S BUBBLE
An entire level unto itself, the Bubble is literally a small, tangible sphere of encapsulated headspace. It was created by Infinitii in February 2013, and it is where he resides. Jay wears it as a necklace, attached to a silver chain, at Infinitii's behest. He has also procured a similar physical necklace in the waking world, for the sake of fronter interaction with Infinitii.
The Bubble is highly unique, as it is a floating level, and therefore exists within whatever other level it is brought into. It is bigger on the inside than on the outside, although upon entering it one will appear to "shrink." The inside is shaped like a large dome, and from within it one can still perceive the outside world as through translucent glass above. This fact can be used to produce a bizarre "recursive reality effect" if Jay enters the Bubble, as the view from "outside" will therefore reflect the interior. Lastly, the Bubble can only be entered or exited at Infinitii's command, as it exists for the sole purpose of keeping him safe from danger as long as the Tar still exists.
ENERGY COLORS
Our entire inner reality runs on several different colors of "energy," i.e., the ethereal stuff that makes things exist and function up here. By extension, this energy is inherently tied to the life of all beings native to headspace as well.
Ideally, these multiple colors should all function in harmony, with no corruption or manipulation within. Unfortunately this is not often the case, since the System and headspace itself were both created from trauma. We are moving beyond this, but it is a complex process.
As of 2015, sixteen different color slots have been identified. Each of these has its own specific sort of energetic function, which pertains not only to how it works in headspace, but also how it affects the headvoices that are bonded to it in their functions.
THE SPECTRUM
Due to the very substance of headspace being organized into colors, it is only fitting that those who were born from it exhibit connections to those same hues.
This phenomenon of color functions is the most pervasive aspect of our inner world, and as such it is difficult for us to fully grasp. Furthermore, since headspace itself exhibits its own strange sort of consciousness, the Spectrum itself is no exception. It shifts and evolves of its own volition, sometimes dramatically, according to what is needed for headspace to function properly. No one has been able to manipulate or otherwise influence the behavior of the Spectrum, not even the cores. Perhaps this is for the best, as it exhibits a wisdom in its silent management that we could only guess at ourselves.
The Spectrum itself is the groundwork of our entire System. It serves to organize and maintain proper order in headspace, making sure every headvoice has a proper role.
Each Spectrum color has one "core slot," which reflects that basic hue (the core slot of Red is Red). It also has several "sub-slots," which include shades and tints of that same color, and whose functions reflect variations on that color's basic energy (sub-slots of Green include Sage and Jade).
Ideally, all headvoices hold a color slot. Most headvoices manifest already anchored to a fitting color, thanks to energy resonance: if their function or origin is clear, they will naturally reflect whatever color matches it most closely. This is seen most often with Core slot holders.
However, not all individuals in headspace are part of the Spectrum. Faceless voices and outspacers must find solid anchors/functions before they can become part of the Spectrum. Nevertheless, all non-Spectrum individuals still display a sort of "resonance" with one or more colors; it is simply clarity that they lack. Once clarity of function is found, individuals naturally gravitate to a fitting color slot.
Black & White energies are unique as they inherently hold all other colors within them, and they are also the only colors capable of existing in a solidly corrupted state (the Tar & Plague). Negative B/W qualities CAN bleed over into any other slot, or infect more directly through temporary "possession" (e.g. Julie and Laurie both having some Black abilities), but this poses a high risk of often-fatal destabilization to those affected. Positive B/W bleedover is more subtle, usually only manifesting in powerfully specific but heartfelt situations (Soul Forms, the Angel Helmet).
A headvoice in a core slot will not only reflect the basic attributes of that energy color, but they will also act as a guardian of that energy within headspace, and all those who use it. All core slot holders typically reside in Central headspace due to their important roles. Sub-slot holders will still reflect attributes related to that core energy color, but not as strongly.
When a headvoice anchors fully into a color, their eyes and hair will match it. Any discrepancy in an anchored headvoice's eye/hair color, as opposed to their actual slot, is a telltale sign of their anchor splitting, migrating, or failing. The only exception to this rule are those in the Monochrome slots (Black/White), as they can naturally mirror any slot in the Spectrum if they so wish, and this inevitably changes their eye color.
(disclaimer for the following list: many of us went missing after the august reset. nevertheless this list includes the most recent holders.)
(C) = Central ... (D) = Downstairs ... (U) = Underground ... (M) = Midspacer... (L) = Lower... (O) = Outspacer ... (H) = Core ... (X) = ???
BROWN
CORE: Spine Hypomone (C).
BEIGE: held by Aimee (D).
TAN: possibly held by the "siren" (D)
RUSSET: held by Jayce (D).
SPICE: held by Spice (D).
CHOCOLATE: held by Overload (D).
BISTRE: held by "The Bear" (U).
RED
CORE: Javier Anastasi (C). Previously Jewel Lightraye (all). Accessible by the Monochrome holders.
BLOOD: held by Razor (U).
CRIMSON: held by Eros (X).
CHERRY: held by Zwei (D).
RUBY: held by Jewel (D,H).
MAROON: held by the "dead red" voice (D).
CADMIUM: held by Cannon (X).
ORANGE
CORE: held by Lynne Stabelle (C).
VERMILION: held by Algorith (U).
TANGERINE: held by Hyakin (M).
CORAL: held by Amara (M).
PEACH: held by Kalisha (M).
GAMBOGE: none.
YELLOW
CORE: held by Josephina Bellameire (C).
AMBER: held by Genesis Apolymis (I).
VANILLA: held by Sylvain (U?).
GOLDENROD: held by Marigold (L).
GOLD: none.
GREEN
CORE: held by Nathaniel Victoire (C).
SAGE: held by Sergei (M).
JADE: none.
OLIVE: none, previously held by Bridget (X).
LIME: held by Cel (D, H).
CHARTREUSE: possibly held by "the oni girl" (D?).
AQUA
(the lineup of this slot is still unsteady)
TEAL: held by Emmett (D).
MINT: held by Minty (U).
AZURE: held by Einsatz (D).
AQUA: held by Chaos 0 (O).
OCEAN: held by Garrison (M).
BLUE
CORE: Waldorf Kalliope (C).
SAPPHIRE: held by the "navy singer" (D).
SKY: held by Kyanos (M).
SLATE: possibly held by the Gent (D).
CRYSTAL: none, previously Nathaniel Victoire (C).
POWDER: none, previously held by Missy (X).
NAVY: none.
INDIGO
CORE: held by Leon Kiasi (C).
ICE: held by David (U).
DUSK: held by Ryman Saikaras (O).
SMOKE: possibly held by the "airport voice" (D).
MIDNIGHT: none.
VIOLET
CORE: held by Laurie Uberich (C).
PURPLE: held by Markus Barashir (O).
LAVENDER: held by Xenophon Lephise (I).
LILAC: held by Christina Marie (U).
MAUVE: held by Isadora (M).
PLUM: none.
PINK
CORE: held by Julie Enantios (C).
CLARET: held by Knife (U).
CERISE: held by Mulberry Delta (U).
SUGAR: held by Sugar (U).
ROSE: held by Jeremiah (U).
VICTORIAN: held by an unknown female alter (U?).
MONOCHROME (BLACK/WHITE)
BLACK: held by both the Tar (X) and Infinitii Eternos (H).
WHITE: held by Jay Iridos (H).
SILVER: held by Mister Sandman (I).
GRAY: held by Sherlock (M).
STORM: none.
Chaos 0's current slot (originally Cyan, then Aqua) is currently unknown, as his manifestation changed dramatically post-reset. Assumedly it is of the Teal lineup.
Julie, Bridget, and Missy technically do not have solid anchors, as the latter two are splinters and Julie is infected by the Tar. However, they CAN hijack actual color cores, and have done so in the past in order to "lock out" people trying to anchor into them: Julie as Pink, Bridget as Green, and Missy as Blue. This hijacking has had negative long-term effects on all three of those slots, and those who hold connected sub-slots.
Jezebel and Sharona, two malevolent voices, seem to hold Black slots by virtue of their strong connection to the Tar. It is unknown whether or not they are capable of existing apart from it, especially since Jezebel is a splinter as well.
It is unknown whether or not the Spectrum has any opinion on the massive number of faceless/ nameless voices currently making themselves known thanks to therapy. We suppose time will tell.
SPECTRUM ENERGY COLORS
Our entire inner reality runs on several different colors of "energy," i.e., the ethereal stuff that makes things exist and function up here. By extension, this energy is inherently tied to the life of all beings native to headspace as well.
Ideally, these multiple colors should all function in harmony, with no corruption or manipulation within. Unfortunately this was not always the case, since the System and headspace itself were both created from trauma. We are moving beyond this, but it is a complex process.
As of 08-23-2017, twenty-six TENTATIVE different color slots have been identified:
BROWN, INFRA?, RED, BLOOD, VERMILION, SUNSET, ORANGE, AMBER, YELLOW, LIME, GREEN, EVERGREEN, AQUA, CYAN, SKY, BLUE, NAVY, INDIGO, PURPLE, ULTRAVIOLET?, VIOLET, PINK, MAGENTA, CERISE, GRAY, WHITE, BLACK, CHAMPAGNE?, GOLD, SILVER, BRONZE? GLASS? MULTICOLOR????
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OLDER NOTES:
The four "monochrome" colors can be grouped into one, leaving a total of sixteen. (two 8 point stars)
There are also SEVEN distinct color trios:
RED, VERMILION, ORANGE, AMBER,
YELLOW, LIME, GREEN, AQUA,
CYAN, SKY, BLUE, INDIGO,
PURPLE, VIOLET, PINK, CERISE,
BROWN, GRAY, WHITE, BLACK.
--OR??--
CERISE, RED, VERMILION, ORANGE,
AMBER, YELLOW, LIME, GREEN,
AQUA, CYAN, SKY, BLUE,
INDIGO, PURPLE, VIOLET, PINK,
BROWN, GRAY, WHITE, BLACK.
And there are EIGHT distinct color pairs:
RED, CYAN,
VERMILION, SKY,
ORANGE, BLUE,
AMBER, INDIGO,
YELLOW, PURPLE,
LIME, VIOLET,
GREEN, PINK,
AQUA, CERISE,
BROWN, GRAY,
WHITE, BLACK.
BROWN is placed at the beginning with the REDS as it is the "BASE" hue and effectively acts as the "door" between Headspace and Bodyspace.
The MONOCHROMES are a door between Headspace and Heartspace.
Each of these hues has its own specific sort of energetic function, which pertains not only to how it works in headspace, but also how it affects the headvoices that are bonded to it in their functions.
BROWN
Attributes:
ELEMENTS: bone, earth, stone
It is connected to bone and earth and stone, to the physical anchors of life itself.
Headvoices who hold this color seem to hold a strong connection to the physical body, and/or what it experiences.
Instability in Brown manifests as
...
RED
Attributes: purpose, creativity, drive, audacity,
- It is strongly connected to creativity, blood and the life force.
- Headvoices who hold this color seem to invariably be "artists" in some way. They have a drive to creatively express themselves, through any outlet they deem proper.
- Instability in Red manifests as rage, hedonism,
- The Red color is arguably the most mysterious in the System, as it was originally tied ONLY to the Jewel bloodline. When Jay, the most recent host-piece, permanently moved out of it in mid-2013, the slot was emptied for the first time since the System's inception.
…
VERMILLION
Attributes: …
Headvoices who hold this color (...)
Instability in Vermilion manifests as
...
ORANGE
Attributes: composure, kindness, hospitality, amity,
Headvoices who hold this color seem to work as "balancers," keeping emotions stable and healthy but not suppressed.
Instability in Orange manifests as
...
AMBER
Attributes: …
Headvoices who hold this color (...)
Instability in Amber manifests as
...
YELLOW
Attributes: vitality, power, confidence,
Headvoices who hold this color (...)
Instability in Yellow manifests as
...
LIME
Attributes:
Headvoices who hold this color (...)
Instability in Lime manifests as
...
GREEN
Attributes: balance, healing, peace, compassion
It appears to be strongly connected to the natural world, notably vegetation and insect life.
Headvoices who hold this color (...)
Instability in Green manifests as
*Due to Bridget's corruption of this slot, all headvoices who anchor into Green seem to have a high risk of traumatic resets. Nathaniel has infamously died four times (due to either murder or stabilization failure; he was Blue AND Green though), the Sage voice was brutally killed shortly after manifesting, and Cel's identity was in shreds for years.
…
JADE/ EVERGREEN
Attributes: …
Headvoices who hold this color (...)
Instability in … manifests as
...
AQUA
Attributes:
Oddly, it appears to be connected to simple self-care, and a more childlike mindset.
Headvoices who hold this color (...)
Instability in Aqua manifests as
...
CYAN
Attributes:
Headvoices who hold this color (...)
Instability in Cyan manifests as
…
SKY
Attributes:
Headvoices who hold this color (...)
Instability in Sky manifests as
...
BLUE
Attributes: communication, joy, innocence, hope
- It appears to be connected to the sky, and to reflections (not water, just reflections).
- Headvoices who hold this color (...)
- Instability in Blue manifests as the inability to speak, depression,
*Due to Missy's corruption of this slot, all headvoices who anchor into Blue have a high risk of dying. Nathaniel, Waldorf, and Kyanos have all experienced death at least once after anchoring here in the past-- Nat at Julie's hands (initially), Wally from a forced anchor freeze, and Kyanos from major stabilization failure.
…
INDIGO
Attributes: truth, insight, awareness, gentleness, self-sacrifice
- Headvoices who hold this color (...)
- Instability in Indigo manifests as panic, fear, paranoia, and confusion. This was notably visible in Leon when he first tentatively anchored into this slot.
...
PURPLE
Attributes: …
Headvoices who hold this color (...)
Instability in … manifests as
…
VIOLET
Attributes: protection, truth, spirituality, honor, benevolence, devotion, wisdom, integrity
- Headvoices who hold this color typically dedicate or devote themselves to the protection of something, either a person or an idea. They are highly insightful and are masters of diplomacy. They also seem to have an inherent and powerful spiritual side, and greatly value integrity in this sense in both themselves and in others.
- Instability in Violet manifests as purposelessness, the need to control, doubt,
...
PINK
Attributes: closeness, compassion, softness, elegance, union of opposites
- Headvoices who hold this color have shockingly dichotomous but non-split personalities, often displaying two opposite qualities or aspects without self-conflict (e.g. rage and gentleness).
- Instability in Pink manifests as hatred, spite, manipulation, and violence. All Pink voices have the potential to quickly become unstable so they are treated with caution.
*Due to Julie's corruption of this slot, all headvoices who anchor into Pink seem invariably tied to the trauma of sexual abuse, either as sufferers or preventors.
…
CERISE
Attributes: …
Headvoices who hold this color (...)
Instability in … manifests as
…
GRAY
Attributes: …
Headvoices who hold this color (...)
Instability in … manifests as
…
WHITE
Attributes: conscious, structure, order, stability, individuality, innocence, knowledge, creation through objects
- It shows a connection to rainbows, and it displays a similar iridescence.
- Headvoices who hold this color can freely shape ANY energy, but can only work with what is given. They can change their form if they desire, but this must be deliberate and stable. They can freely edit headspace energy, but must stay within creation limits. They also can control what memories are put into the archives, although their access to the entirety of data is limited. White voices also seem to have difficulty moving through time.
- Instability in White manifests as disconnection, the inability to feel emotion, suicide
- It is one of the two "core" monochrome energies of headspace. As such, its holders must be protected, as sufficient damage or corruption to a White core can damage the structure of headspace just as severely.
…
BLACK
Attributes: unconscious, community, mutability, mystery, potential, understanding, creation through people
- It shows a connection to the night sky, and it displays an oilslick-like iridescence. Black energy is also said to taste like sugar.
- Headvoices who hold this color have highly mutable bodies, but cannot control this well; it tends to move constantly. They can "bring out the potential" of ANY headspace energy, even beyond limits, but cannot force changes. They also have full access to memory archives, but unless something is put in there, it cannot be accessed. Black voices also seem to have difficulty moving through space.
- Instability in Black manifests as loss of impulse control, loss of self, addiction
- It is one of the two "core" monochrome energies of headspace. As such, its holders must be protected, as sufficient damage or corruption to a Black core can damage the substance of headspace just as severely.
SYSTEM MECHANICS
(aka how stuff works? its really bizarre sometimes)
...
...
It is possible for an anchored headvoice to die, and later "resurrect" without warning. This is because, if headspace has decided that individual "is supposed to live," it will actively prevent them from staying dead, or even dying in the first place, regardless of headvoice interference. The most notable examples of resurrection are Nathaniel and Infinitii, while the most notable example of nigh-immortality is Laurie.